Difference between revisions of "Eastern Guardian"

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'''The Eastern Guardian''' is one of the [[Guardians|ancient quasi-living constructs]] located in the Miato Region. Situated on a small island roughly to the east of [[Mount Triumph]], it is associated with the autumn season and the classical element of air.  
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'''The Eastern Guardian''' is one of the [[Guardians|ancient quasi-living constructs]] located in the Miato Region. Situated on a small island roughly to the east of [[Mount Triumph]], it is associated with the autumn season and the classical element of air.
  
The Eastern Guardian bears the serpentine shape of an eastern dragon, coiling around the pillar-like mountain which holds it in a spiral pattern. The island the Eastern Guardian is located on can be reached with the help of a ferryman who lives in [[Sapphire City]]. However, getting to the island is not the difficult part - The pillar-like mountain which the Guardian is built within and around is surrounded by an ever-present vortex, a sheer wall of wind which cannot be crossed by normal means or flown into using a Pokémon. The only way to cross the vortex is to possess an item known as the [[Spirit Wing]], which reacts to the energies of the vortex-wall and allows its wielder to be carried by the wind to the entrance into the guardian itself. Fortunately one such Spirit Wing has come into the possession of a certain [[Ken|Gym Leader]] in his travels, and he will be willing to impart it upon the trainer when the time is right.
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==Location==
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At first glance, the island which holds the Eastern Guardian appears wholly unremarkable, its only apparent features of note are a small plateau with a forest of deciduous trees at its foot. On closer inspection, however, something does not add up – the island seems oddly windy compared to the mainland, flying Pokémon appear to give it a wide berth, and no matter what route one may attempt to take through the forest and towards the plateau, the forest's paths seem to somehow twist and turn away from it – with a subtle, yet steadily mounting sense of unease and doubt discouraging attempts to push further. Those who attempt to force the issue regardless find the winds become fierce whipping gales seemingly without warning, and risk attack by droves of Ghost-type Pokémon. Thus, out of respect for the creatures' habitat, the island is left to its own devices – for the most part. A ferryman in Sapphire City is known to occasionally set sail to the island, and can be convinced to take on additional passengers.
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The reactivation of the Guardians, however, unravels the illusion concealing the plateau's true form: a great natural pillar of stone, with the Eastern Guardian – bearing the serpentine form of an eastern dragon – coiled around it in a helical pattern. Even when revealed, however, approaching the Guardian is a tricky prospect, as it is protected by a wall of wind – a seemingly impassable vortex denying entry by land or air – to reach the Guardian, one must utilize an ancient artifact known as a Spirit Wing to attune to the currents of this wind-wall and ride the vortex itself from a platform at the base of the pillar straight up to a magnificent marble terrace, around which the dragon's tail appears to coil.
  
 
==Interior==
 
==Interior==
 
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Scaling the dragon's tail, one would eventually spot the entrance into the structure through a gap between its "scales". The living marble of the Eastern Guardian is aglow with energy of a violet hue. Though the interior still maintains the organically curving structure of the other Guardians, it also appears to feature many pillar-supported segments open to the sky and to the creatures that live there, including multiple flying-types and even a few dragons. The Spirit Wing is an invaluable tool in navigating the interior, enabling one to glide across gaps and up air currents. Halls that are not open to the air are often fairly plain and unadorned save for checkered patterns of lighter and darker stone on the polished floors, and have a lonely air to them. The most prominent encounters in such halls tend to be patrolling [[Soldazza]] – ever moving in pairs of black and white though their evolved forms may also be rarely encountered.
The entrance into the structure lies on a grand marble terrace which the Spirit Wing brings you to when you land - and the tip of the dragon's tail which is curled around it, allowing you to scale it and eventually enter into the structure itself through a gap between "scales". The living marble of the Eastern Guardian is aglow with energy of a violet hue - and while it still maintains the organically curving structure of the other Guardians, it features many pillars and is is the only Guardian to possess significant numbers of windows and passages open to the sky - and the creatures that live within - which include various flying-types and even a few dragons. The non-open-air segments are fairly plain and unadorned saved from checkered patterns of lighter and darker stone on the polished floors, and almost have a lonely air to them. The most prominent encounters in those are patrolling pairs of [[Soldazza]] - always moving in pairs of black and white - though on rare encounters one may encounter a few of their evolved forms.
 
  
 
==The Heart Chamber==
 
==The Heart Chamber==
 
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The Eastern Guardian's Heart Chamber resembles a clearing in a forest of deciduous trees in autumn, in a state of perpetual twilight. It is very quiet, save for the crunching of leaves beneath the visitor's foot - an eerie, almost unnatural silence. The interface nodes appear to be embedded in grey marble - almost like long-forgotten gravestones. The Glyph at the heart of the chamber is protected by an empowered [[Falancholy]], with a pervasively-generated [[Gravechill]] that cannot be overridden by any other Pokémon's weather-affecting moves.
The Eastern Guardian's Heart Chamber, strangely enough, resembles a clearing in a forest of deciduous trees in autumn, in a state of perpetual twilight. It is very quiet, save for the crunching of leaves beneath the trainer's feet - an almost unnatural silence. Here too there are interface nodes and Glyphs, but they seem to be embedded in grey marble - almost like long forgotten graves.
 
 
 
As you approach the Glyph at the center of the chamber, the Glyph's protector - a [[Falancholy]] - is released, drawing from the dormant power of the Glyph to both boost its stats and channel the power of its signature move, causing a [[Gravechill]] that cannot be overridden with other weather effects to descend on the battlefield for the entire duration of the battle.
 
 
 
Upon defeating the Protector Falancholy, the Glyph may be accessed using the [[East Stone]]. The Guardians complete their synchronization and begin a rapid transmission sequence to the [[Topaz Pyramid]], a revisit to which is the trainer's next step.
 
  
 
==Wild Pokémon==
 
==Wild Pokémon==

Latest revision as of 05:51, 9 September 2024

Western Guardian
'
Map Description
One of the ancient constructs known as the Guardians. This one regulates the western part of Miato.
Connecting Locations

Sapphire City
Western Guardian


The Eastern Guardian is one of the ancient quasi-living constructs located in the Miato Region. Situated on a small island roughly to the east of Mount Triumph, it is associated with the autumn season and the classical element of air.

Location

At first glance, the island which holds the Eastern Guardian appears wholly unremarkable, its only apparent features of note are a small plateau with a forest of deciduous trees at its foot. On closer inspection, however, something does not add up – the island seems oddly windy compared to the mainland, flying Pokémon appear to give it a wide berth, and no matter what route one may attempt to take through the forest and towards the plateau, the forest's paths seem to somehow twist and turn away from it – with a subtle, yet steadily mounting sense of unease and doubt discouraging attempts to push further. Those who attempt to force the issue regardless find the winds become fierce whipping gales seemingly without warning, and risk attack by droves of Ghost-type Pokémon. Thus, out of respect for the creatures' habitat, the island is left to its own devices – for the most part. A ferryman in Sapphire City is known to occasionally set sail to the island, and can be convinced to take on additional passengers.

The reactivation of the Guardians, however, unravels the illusion concealing the plateau's true form: a great natural pillar of stone, with the Eastern Guardian – bearing the serpentine form of an eastern dragon – coiled around it in a helical pattern. Even when revealed, however, approaching the Guardian is a tricky prospect, as it is protected by a wall of wind – a seemingly impassable vortex denying entry by land or air – to reach the Guardian, one must utilize an ancient artifact known as a Spirit Wing to attune to the currents of this wind-wall and ride the vortex itself from a platform at the base of the pillar straight up to a magnificent marble terrace, around which the dragon's tail appears to coil.

Interior

Scaling the dragon's tail, one would eventually spot the entrance into the structure through a gap between its "scales". The living marble of the Eastern Guardian is aglow with energy of a violet hue. Though the interior still maintains the organically curving structure of the other Guardians, it also appears to feature many pillar-supported segments open to the sky – and to the creatures that live there, including multiple flying-types and even a few dragons. The Spirit Wing is an invaluable tool in navigating the interior, enabling one to glide across gaps and up air currents. Halls that are not open to the air are often fairly plain and unadorned save for checkered patterns of lighter and darker stone on the polished floors, and have a lonely air to them. The most prominent encounters in such halls tend to be patrolling Soldazza – ever moving in pairs of black and white – though their evolved forms may also be rarely encountered.

The Heart Chamber

The Eastern Guardian's Heart Chamber resembles a clearing in a forest of deciduous trees in autumn, in a state of perpetual twilight. It is very quiet, save for the crunching of leaves beneath the visitor's foot - an eerie, almost unnatural silence. The interface nodes appear to be embedded in grey marble - almost like long-forgotten gravestones. The Glyph at the heart of the chamber is protected by an empowered Falancholy, with a pervasively-generated Gravechill that cannot be overridden by any other Pokémon's weather-affecting moves.

Wild Pokémon


The Region of Miato
Settlements

Jade TownOnyx CityQuartz CityTourmaline TownLapis CityMalachite CityAmethyst City
Obsidian CityTopaz CityOpal TownSapphire CityGalena TownPeridot TownPokémon League

Routes

1234567891011

Significant Areas

Tiger's Eye GroveQuartz ForestAzure ValleyMalachite BeachObsidian RidgeBeryl LakeJade HighlandsNorthern TundraMount TriumphTriangle IslandAquamarine Sands

Ancient Relics

Topaz PyramidDesert RuinsAquatic RuinsSubmerged ShrineNorthern GuardianWestern GuardianSouthern GuardianEastern GuardianGolden Guardian

MiatoOverworld.jpg