Difference between revisions of "Template:AbilityDesc"
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StellarWind (talk | contribs) (Created page with "{{#switch: {{{1}}} |Adaptability=Powers up moves of the same type. |Aftermath=Damages the foe landing the finishing hit. |Air Lock=Eliminates the effects of weather. |Analytic...") |
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{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
− | |Adaptability=Powers up moves of the same type. | + | |Adaptability=''Powers up moves of the same type.'' |
− | |Aftermath=Damages the foe landing the finishing hit. | + | |Aftermath=''Damages the foe landing the finishing hit.'' |
− | |Air Lock=Eliminates the effects of weather. | + | |Air Lock=''Eliminates the effects of weather.'' |
− | |Analytic=Strengthens moves when moving last. | + | |Analytic=''Strengthens moves when moving last.'' |
− | |Anger Point=Raises Attack upon taking a critical hit. | + | |Anger Point=''Raises Attack upon taking a critical hit.'' |
− | |Anticipation=Senses the foe’s dangerous moves. | + | |Anticipation=''Senses the foe’s dangerous moves.'' |
− | |Arena Trap=Prevents the foe from fleeing. | + | |Arena Trap=''Prevents the foe from fleeing.'' |
− | |Bad Dreams=Reduces a sleeping foe’s HP. | + | |Bad Dreams=''Reduces a sleeping foe’s HP.'' |
− | |Battle Armor=The Pokémon is protected against critical hits. | + | |Battle Armor=''The Pokémon is protected against critical hits.'' |
− | |Big Pecks=Protects the Pokémon from Defense-lowering attacks. | + | |Big Pecks=''Protects the Pokémon from Defense-lowering attacks.'' |
− | |Blaze=Powers up Fire-type moves in a pinch. | + | |Blaze=''Powers up Fire-type moves in a pinch.'' |
− | |Cacophony=Avoids sound-based moves. | + | |Cacophony=''Avoids sound-based moves.'' |
− | |Chlorophyll=Boosts the Pokémon’s Speed in sunshine. | + | |Chlorophyll=''Boosts the Pokémon’s Speed in sunshine.'' |
− | |Clear Body=Prevents the Pokémon’s stats from being lowered. | + | |Clear Body=''Prevents the Pokémon’s stats from being lowered.'' |
− | |Cloud Nine=Eliminates the effects of weather. | + | |Cloud Nine=''Eliminates the effects of weather.'' |
− | |Color Change=Changes the Pokémon’s type to the foe’s move. | + | |Color Change=''Changes the Pokémon’s type to the foe’s move.'' |
− | |Compoundeyes=The Pokémon’s accuracy is boosted. | + | |Compoundeyes=''The Pokémon’s accuracy is boosted.'' |
− | |Contrary=Inverts stat modifiers. | + | |Contrary=''Inverts stat modifiers.'' |
− | |Cursed Body=Has a 30% chance of Disabling any move that hits the Pokémon. | + | |Cursed Body=''Has a 30% chance of Disabling any move that hits the Pokémon.'' |
− | |Cute Charm=Contact with the Pokémon may cause infatuation. | + | |Cute Charm=''Contact with the Pokémon may cause infatuation.'' |
− | |Damp=Prevents combatants from self destructing. | + | |Damp=''Prevents combatants from self destructing.'' |
− | |Defeatist=Halves Attack and Special Attack below 50% HP. | + | |Defeatist=''Halves Attack and Special Attack below 50% HP.'' |
− | |Defiant=Raises Attack two stages upon having any stat lowered. | + | |Defiant=''Raises Attack two stages upon having any stat lowered.'' |
− | |Download=Adjusts power according to the foe’s lowest defensive stat. | + | |Download=''Adjusts power according to the foe’s lowest defensive stat.'' |
− | |Drizzle=The Pokémon makes it rain if it appears in battle. | + | |Drizzle=''The Pokémon makes it rain if it appears in battle.'' |
− | |Drought=The Pokémon makes it sunny if it is in battle. | + | |Drought=''The Pokémon makes it sunny if it is in battle.'' |
− | |Dry Skin=Reduces HP if it is hot. Water restores HP. | + | |Dry Skin=''Reduces HP if it is hot. Water restores HP.'' |
− | |Early Bird=The Pokémon awakens quickly from sleep. | + | |Early Bird=''The Pokémon awakens quickly from sleep.'' |
− | |Effect Spore=Contact may paralyze, poison, or cause sleep. | + | |Effect Spore=''Contact may paralyze, poison, or cause sleep.'' |
− | |Filter=Powers down super- effective moves. | + | |Filter=''Powers down super- effective moves.'' |
− | |Flame Body=Contact with the Pokémon may burn the foe. | + | |Flame Body=''Contact with the Pokémon may burn the foe.'' |
− | |Flare Boost=Increases Special Attack to 1.5× when burned. | + | |Flare Boost=''Increases Special Attack to 1.5× when burned.'' |
− | |Flash Fire=Powers up Fire-type moves if hit by a fire move. | + | |Flash Fire=''Powers up Fire-type moves if hit by a fire move.'' |
− | |Flower Gift=Powers up party Pokémon when it is sunny. | + | |Flower Gift=''Powers up party Pokémon when it is sunny.'' |
− | |Forecast=Transforms with the weather. | + | |Forecast=''Transforms with the weather.'' |
− | |Forewarn=Determines what moves the foe has. | + | |Forewarn=''Determines what moves the foe has.'' |
− | |Friend Guard=Decreases damage inflicted against ally Pokémon. | + | |Friend Guard=''Decreases damage inflicted against ally Pokémon.'' |
− | |Frisk=The Pokémon can check the foe’s held item. | + | |Frisk=''The Pokémon can check the foe’s held item.'' |
− | |Gluttony=Encourages the early use of a held Berry. | + | |Gluttony=''Encourages the early use of a held Berry.'' |
− | |Guts=Boosts Attack if there is a status problem. | + | |Guts=''Boosts Attack if there is a status problem.'' |
− | |Harvest=Restores any held Berry after the turn on which it is used. | + | |Harvest=''Restores any held Berry after the turn on which it is used.'' |
− | |Healer=Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | + | |Healer=''Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.'' |
− | |Heatproof=Weakens the power of Fire-type moves. | + | |Heatproof=''Weakens the power of Fire-type moves.'' |
− | |Heavy Metal=Doubles the Pokémon's weight. | + | |Heavy Metal=''Doubles the Pokémon's weight.'' |
− | |Honey Gather=The Pokémon may gather Honey from somewhere. | + | |Honey Gather=''The Pokémon may gather Honey from somewhere.'' |
− | |Huge Power=Raises the Pokémon’s Attack stat. | + | |Huge Power=''Raises the Pokémon’s Attack stat.'' |
− | |Hustle=Boosts the Attack stat, but lowers accuracy. | + | |Hustle=''Boosts the Attack stat, but lowers accuracy.'' |
− | |Hydration=Heals status problems if it is raining. | + | |Hydration=''Heals status problems if it is raining.'' |
− | |Hyper Cutter=Prevents the Attack stat from being lowered. | + | |Hyper Cutter=''Prevents the Attack stat from being lowered.'' |
− | |Ice Body=The Pokémon regains HP in a hailstorm. | + | |Ice Body=''The Pokémon regains HP in a hailstorm.'' |
− | |Illuminate=Raises the likelihood of meeting wild Pokémon. | + | |Illuminate=''Raises the likelihood of meeting wild Pokémon.'' |
− | |Illusion=Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | + | |Illusion=''Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.'' |
− | |Immunity=Prevents the Pokémon from getting poisoned. | + | |Immunity=''Prevents the Pokémon from getting poisoned.'' |
− | |Imposter=Transforms upon entering battle. | + | |Imposter=''Transforms upon entering battle.'' |
− | |Infiltrator=Ignores Light Screen, Reflect, and Safeguard. | + | |Infiltrator=''Ignores Light Screen, Reflect, and Safeguard.'' |
− | |Inner Focus=The Pokémon is protected from flinching. | + | |Inner Focus=''The Pokémon is protected from flinching.'' |
− | |Insomnia=Prevents the Pokémon from falling asleep. | + | |Insomnia=''Prevents the Pokémon from falling asleep.'' |
− | |Intimidate=Lowers the foe’s Attack stat. | + | |Intimidate=''Lowers the foe’s Attack stat.'' |
− | |Iron Barbs=Damages attacking Pokémon for 1/8 their max HP on contact. | + | |Iron Barbs=''Damages attacking Pokémon for 1/8 their max HP on contact.'' |
− | |Iron Fist=Boosts the power of punching moves. | + | |Iron Fist=''Boosts the power of punching moves.'' |
− | |Justified=Raises Attack when hit by dark-type moves. | + | |Justified=''Raises Attack when hit by dark-type moves.'' |
− | |Keen Eye=Prevents the Pokémon from losing accuracy. | + | |Keen Eye=''Prevents the Pokémon from losing accuracy.'' |
− | |Klutz=The Pokémon can’t use any held items. | + | |Klutz=''The Pokémon can’t use any held items.'' |
− | |Leaf Guard=Prevents status problems in sunny weather. | + | |Leaf Guard=''Prevents status problems in sunny weather.'' |
− | |Levitate=Gives full immunity to all Ground-type moves. | + | |Levitate=''Gives full immunity to all Ground-type moves.'' |
− | |Light Metal=Halves the Pokémon's weight. | + | |Light Metal=''Halves the Pokémon's weight.'' |
− | |Lightningrod=The Pokémon draws in all Electric-type moves. | + | |Lightningrod=''The Pokémon draws in all Electric-type moves.'' |
− | |Limber=The Pokémon is protected from paralysis. | + | |Limber=''The Pokémon is protected from paralysis.'' |
− | |Liquid Ooze=Inflicts damage on foes using any draining move. | + | |Liquid Ooze=''Inflicts damage on foes using any draining move.'' |
− | |Magic Bounce=Reflects most non-damaging moves back at their user. | + | |Magic Bounce=''Reflects most non-damaging moves back at their user.'' |
− | |Magic Guard=The Pokémon only takes damage from attacks. | + | |Magic Guard=''The Pokémon only takes damage from attacks.'' |
− | |Magma Armor=Prevents the Pokémon from becoming frozen. | + | |Magma Armor=''Prevents the Pokémon from becoming frozen.'' |
− | |Magnet Pull=Prevents Steel-type Pokémon from escaping. | + | |Magnet Pull=''Prevents Steel-type Pokémon from escaping.'' |
− | |Marvel Scale=Boosts Defense if there is a status problem. | + | |Marvel Scale=''Boosts Defense if there is a status problem.'' |
− | |Minus=Boosts Sp. Atk if another Pokémon has Plus. | + | |Minus=''Boosts Sp. Atk if another Pokémon has Plus.'' |
− | |Mold Breaker=Moves can be used regardless of Abilities. | + | |Mold Breaker=''Moves can be used regardless of Abilities.'' |
− | |Moody=Raises a random stat two stages and lowers another one stage after each turn. | + | |Moody=''Raises a random stat two stages and lowers another one stage after each turn.'' |
− | |Motor Drive=Raises Speed if hit by an Electric-type move. | + | |Motor Drive=''Raises Speed if hit by an Electric-type move.'' |
− | |Moxie=Raises Attack one stage upon KOing a Pokémon. | + | |Moxie=''Raises Attack one stage upon KOing a Pokémon.'' |
− | |Multiscale=Halves damage taken from full HP. | + | |Multiscale=''Halves damage taken from full HP.'' |
− | |Multitype=Changes type to match the held Plate. | + | |Multitype=''Changes type to match the held Plate.'' |
− | |Mummy=Contact with this Pokémon spreads this Ability. | + | |Mummy=''Contact with this Pokémon spreads this Ability.'' |
− | |Natural Cure=All status problems are healed upon switching out. | + | |Natural Cure=''All status problems are healed upon switching out.'' |
− | |No Guard=Ensures the Pokémon and its foe’s attacks land. | + | |No Guard=''Ensures the Pokémon and its foe’s attacks land.'' |
− | |Normalize=All the Pokémon’s moves become the Normal type. | + | |Normalize=''All the Pokémon’s moves become the Normal type.'' |
− | |Oblivious=Prevents the Pokémon from becoming infatuated. | + | |Oblivious=''Prevents the Pokémon from becoming infatuated.'' |
− | |Overcoat=Protects against damage from weather. | + | |Overcoat=''Protects against damage from weather.'' |
− | |Overgrow=Powers up Grass-type moves in a pinch. | + | |Overgrow=''Powers up Grass-type moves in a pinch.'' |
− | |Own Tempo=Prevents the Pokémon from becoming confused. | + | |Own Tempo=''Prevents the Pokémon from becoming confused.'' |
− | |Pickpocket=Steals attacking Pokémon's held item on contact. | + | |Pickpocket=''Steals attacking Pokémon's held item on contact.'' |
− | |Pickup=The Pokémon may pick up items. | + | |Pickup=''The Pokémon may pick up items.'' |
− | |Plus=Boosts Sp. Atk if another Pokémon has Minus. | + | |Plus=''Boosts Sp. Atk if another Pokémon has Minus.'' |
− | |Poison Heal=Restores HP if the Pokémon is poisoned. | + | |Poison Heal=''Restores HP if the Pokémon is poisoned.'' |
− | |Poison Point=Contact with the Pokémon may poison the foe. | + | |Poison Point=''Contact with the Pokémon may poison the foe.'' |
− | |Poison Touch=Has a 30% chance of poisoning Pokémon upon contact when attacking. | + | |Poison Touch=''Has a 30% chance of poisoning Pokémon upon contact when attacking.'' |
− | |Prankster=Raises non-damaging moves' priority by one stage. | + | |Prankster=''Raises non-damaging moves' priority by one stage.'' |
− | |Pressure=The Pokémon raises the foe’s PP usage. | + | |Pressure=''The Pokémon raises the foe’s PP usage.'' |
− | |Pure Power=Boosts the power of physical attacks. | + | |Pure Power=''Boosts the power of physical attacks.'' |
− | |Quick Feet=Boosts Speed if there is a status problem. | + | |Quick Feet=''Boosts Speed if there is a status problem.'' |
− | |Rain Dish=The Pokémon gradually recovers HP in rain. | + | |Rain Dish=''The Pokémon gradually recovers HP in rain.'' |
− | |Rattled=Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. | + | |Rattled=''Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.'' |
− | |Reckless=Powers up moves that have recoil damage. | + | |Reckless=''Powers up moves that have recoil damage.'' |
− | |Regenerator=Heals for 1/3 max HP upon leaving battle. | + | |Regenerator=''Heals for 1/3 max HP upon leaving battle.'' |
− | |Rivalry=Raises Attack if the foe is of the same gender. | + | |Rivalry=''Raises Attack if the foe is of the same gender.'' |
− | |Rock Head=Protects the Pokémon from recoil damage. | + | |Rock Head=''Protects the Pokémon from recoil damage.'' |
− | |Rough Skin=Inflicts damage to the foe on contact. | + | |Rough Skin=''Inflicts damage to the foe on contact.'' |
− | |Run Away=Enables sure getaway from wild Pokémon. | + | |Run Away=''Enables sure getaway from wild Pokémon.'' |
− | |Sand Force=Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. | + | |Sand Force=''Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.'' |
− | |Sand Rush=Doubles Speed during a sandstorm. | + | |Sand Rush=''Doubles Speed during a sandstorm.'' |
− | |Sand Stream=The Pokémon summons a sandstorm in battle. | + | |Sand Stream=''The Pokémon summons a sandstorm in battle.'' |
− | |Sand Veil=Boosts the Pokémon’s evasion in a sandstorm. | + | |Sand Veil=''Boosts the Pokémon’s evasion in a sandstorm.'' |
− | |Sap Sipper=Absorbs Grass moves, raising Attack one stage. | + | |Sap Sipper=''Absorbs Grass moves, raising Attack one stage.'' |
− | |Scrappy=Enables moves to hit Ghost-type foes. | + | |Scrappy=''Enables moves to hit Ghost-type foes.'' |
− | |Serene Grace=Boosts the likelihood of added effects appearing. | + | |Serene Grace=''Boosts the likelihood of added effects appearing.'' |
− | |Shadow Tag=Prevents the foe from escaping. | + | |Shadow Tag=''Prevents the foe from escaping.'' |
− | |Shed Skin=The Pokémon may heal its own status problems. | + | |Shed Skin=''The Pokémon may heal its own status problems.'' |
− | |Sheer Force=Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | + | |Sheer Force=''Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.'' |
− | |Shell Armor=The Pokémon is protected against critical hits. | + | |Shell Armor=''The Pokémon is protected against critical hits.'' |
− | |Shield Dust=Blocks the added effects of attacks taken. | + | |Shield Dust=''Blocks the added effects of attacks taken.'' |
− | |Simple=The Pokémon is prone to wild stat changes. | + | |Simple=''The Pokémon is prone to wild stat changes.'' |
− | |Skill Link=Increases the frequency of multi-strike moves. | + | |Skill Link=''Increases the frequency of multi-strike moves.'' |
− | |Slow Start=Temporarily halves Attack and Speed. | + | |Slow Start=''Temporarily halves Attack and Speed.'' |
− | |Sniper=Powers up moves if they become critical hits. | + | |Sniper=''Powers up moves if they become critical hits.'' |
− | |Snow Cloak=Raises evasion in a hailstorm. | + | |Snow Cloak=''Raises evasion in a hailstorm.'' |
− | |Snow Warning=The Pokémon summons a hailstorm in battle. | + | |Snow Warning=''The Pokémon summons a hailstorm in battle.'' |
− | |Solar Power=Boosts Sp. Atk, but lowers HP in sunshine. | + | |Solar Power=''Boosts Sp. Atk, but lowers HP in sunshine.'' |
− | |Solid Rock=Powers down super- effective moves. | + | |Solid Rock=''Powers down super- effective moves.'' |
− | |Soundproof=Gives full immunity to all sound-based moves. | + | |Soundproof=''Gives full immunity to all sound-based moves.'' |
− | |Speed Boost=The Pokémon’s Speed stat is gradually boosted. | + | |Speed Boost=''The Pokémon’s Speed stat is gradually boosted.'' |
− | |Stall=The Pokémon moves after even slower foes. | + | |Stall=''The Pokémon moves after even slower foes.'' |
− | |Static=Contact with the Pokémon may cause paralysis. | + | |Static=''Contact with the Pokémon may cause paralysis.'' |
− | |Steadfast=Raises Speed each time the Pokémon flinches. | + | |Steadfast=''Raises Speed each time the Pokémon flinches.'' |
− | |Stench=The stench helps keep wild Pokémon away. | + | |Stench=''The stench helps keep wild Pokémon away.'' |
− | |Sticky Hold=Protects the Pokémon from item theft. | + | |Sticky Hold=''Protects the Pokémon from item theft.'' |
− | |Storm Drain=The Pokémon draws in all Water-type moves. | + | |Storm Drain=''The Pokémon draws in all Water-type moves.'' |
− | |Sturdy=The Pokémon is protected against 1-hit KO attacks. | + | |Sturdy=''The Pokémon is protected against 1-hit KO attacks.'' |
− | |Suction Cups=Negates moves that force switching out. | + | |Suction Cups=''Negates moves that force switching out.'' |
− | |Super Luck=Heightens the critical-hit ratios of moves. | + | |Super Luck=''Heightens the critical-hit ratios of moves.'' |
− | |Swarm=Powers up Bug-type moves in a pinch. | + | |Swarm=''Powers up Bug-type moves in a pinch.'' |
− | |Swift Swim=Boosts the Pokémon’s Speed in rain. | + | |Swift Swim=''Boosts the Pokémon’s Speed in rain.'' |
− | |Synchronize=Passes on a burn, poison, or paralysis to the foe. | + | |Synchronize=''Passes on a burn, poison, or paralysis to the foe.'' |
− | |Tangled Feet=Raises evasion if the Pokémon is confused. | + | |Tangled Feet=''Raises evasion if the Pokémon is confused.'' |
− | |Technician=Powers up the Pokémon’s weaker moves. | + | |Technician=''Powers up the Pokémon’s weaker moves.'' |
− | |Telepathy=Protects against damaging moves from friendly Pokémon. | + | |Telepathy=''Protects against damaging moves from friendly Pokémon.'' |
− | |Teravolt=Moves can be used regardless of Abilities. | + | |Teravolt=''Moves can be used regardless of Abilities.'' |
− | |Thick Fat=Raises resistance to Fire- and Ice-type moves. | + | |Thick Fat=''Raises resistance to Fire- and Ice-type moves.'' |
− | |Tinted Lens=Powers up “not very effective” moves. | + | |Tinted Lens=''Powers up “not very effective” moves.'' |
− | |Torrent=Powers up Water-type moves in a pinch. | + | |Torrent=''Powers up Water-type moves in a pinch.'' |
− | |Toxic Boost=Increases Attack to 1.5× when poisoned. | + | |Toxic Boost=''Increases Attack to 1.5× when poisoned.'' |
− | |Trace=The Pokémon copies a foe's Ability. | + | |Trace=''The Pokémon copies a foe's Ability.'' |
− | |Truant=The Pokémon can't attack on consecutive turns. | + | |Truant=''The Pokémon can't attack on consecutive turns.'' |
− | |Turboblaze=Moves can be used regardless of Abilities. | + | |Turboblaze=''Moves can be used regardless of Abilities.'' |
− | |Unaware=Ignores any change in stats by the foe. | + | |Unaware=''Ignores any change in stats by the foe.'' |
− | |Unburden=Raises Speed if a held item is used. | + | |Unburden=''Raises Speed if a held item is used.'' |
− | |Unnerve=Prevents opposing Pokémon from eating held Berries. | + | |Unnerve=''Prevents opposing Pokémon from eating held Berries.'' |
− | |Victory Star=Raises moves' accuracy to 1.1× for friendly Pokémon. | + | |Victory Star=''Raises moves' accuracy to 1.1× for friendly Pokémon.'' |
− | |Vital Spirit=Prevents the Pokémon from falling asleep. | + | |Vital Spirit=''Prevents the Pokémon from falling asleep.'' |
− | |Volt Absorb=Restores HP if hit by an Electric-type move. | + | |Volt Absorb=''Restores HP if hit by an Electric-type move.'' |
− | |Water Absorb=Restores HP if hit by a Water-type move. | + | |Water Absorb=''Restores HP if hit by a Water-type move.'' |
− | |Water Veil=Prevents the Pokémon from getting a burn. | + | |Water Veil=''Prevents the Pokémon from getting a burn.'' |
− | |Weak Armor=Raises Speed and lowers Defense by one stage each upon being hit by any move. | + | |Weak Armor=''Raises Speed and lowers Defense by one stage each upon being hit by any move.'' |
− | |White Smoke=Prevents the Pokémon’s stats from being lowered. | + | |White Smoke=''Prevents the Pokémon’s stats from being lowered.'' |
− | |Wonder Guard=Only super effective moves will hit. | + | |Wonder Guard=''Only super effective moves will hit.'' |
− | |Wonder Skin=Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. | + | |Wonder Skin=''Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.'' |
− | |Zen Mode=Changes the Pokémon's shape when HP is halved. | + | |Zen Mode=''Changes the Pokémon's shape when HP is halved.'' |
− | |Symbiosis=Recovers some damage from Grass, Water and Ground moves. | + | |Symbiosis=''Recovers some damage from Grass, Water and Ground moves.'' |
− | |Firestorm=Recovers some damage from Fire, Grass and Steel moves. | + | |Firestorm=''Recovers some damage from Fire, Grass and Steel moves.'' |
− | |High Tide=Recovers some damage from Water, Fire and Ice moves. | + | |High Tide=''Recovers some damage from Water, Fire and Ice moves.'' |
− | |Light Absorb=This Pokémon gradually recovers HP in bright sunlight. | + | |Light Absorb=''This Pokémon gradually recovers HP in bright sunlight.'' |
− | |Dragonflight=Powers up own-type moves if hit by a Ground-type move. | + | |Dragonflight=''Powers up own-type moves if hit by a Ground-type move.'' |
− | |Winter Coat=Powers down super-effective moves. More effective under the effects of hail. | + | |Winter Coat=''Powers down super-effective moves. More effective under the effects of hail.'' |
− | |Charge Field=This Pokémon summons a Thunderstorm in battle. | + | |Charge Field=''This Pokémon summons a Thunderstorm in battle.'' |
− | |Mirror Scale=Status problems are reflected to the foe. | + | |Mirror Scale=''Status problems are reflected to the foe.'' |
− | |Mighty Shell=Protects against sandstorms and halves the chances of secondary effects of foe's attacks. | + | |Mighty Shell=''Protects against sandstorms and halves the chances of secondary effects of foe's attacks.'' |
− | |Ambush=This Pokémon always strikes first. | + | |Ambush=''This Pokémon always strikes first.'' |
− | |Relentless=Pursues escaping foes, dealing a parting shot. | + | |Relentless=''Pursues escaping foes, dealing a parting shot.'' |
− | |Elemental=Absorbs own-type moves and may raise all stats one stage. | + | |Elemental=''Absorbs own-type moves and may raise all stats one stage.'' |
− | |Purity=All status problems may be healed in combat. | + | |Purity=''All status problems may be healed in combat.'' |
− | |Auto-Load=Negates recharge turns of some moves, but lowers their power. | + | |Auto-Load=''Negates recharge turns of some moves, but lowers their power.'' |
− | |Ink Veil=Increases evasiveness upon being hit by any move. | + | |Ink Veil=''Increases evasiveness upon being hit by any move.'' |
− | |Feed Frenzy=When this Pokémon lands a physical hit, its Attack may increase. | + | |Feed Frenzy=''When this Pokémon lands a physical hit, its Attack may increase.'' |
− | |Deep Thought=Finds the ultimate answer, has no idea what the question is. | + | |Deep Thought=''Finds the ultimate answer, has no idea what the question is.'' |
− | |Rainbow Mist=Creates a haze negating stat changes on the battlefield. | + | |Rainbow Mist=''Creates a haze negating stat changes on the battlefield.'' |
− | |Prairie Wind=This Pokémon summons a Sylvan Orb in battle. | + | |Prairie Wind=''This Pokémon summons a Sylvan Orb in battle.'' |
− | |Heat Mirage=Emits a firey aura that distorts accuracy of Non-Fire-types. | + | |Heat Mirage=''Emits a firey aura that distorts accuracy of Non-Fire-types.'' |
− | |Grim Touch=Drains 1/4 of damage inflicted as HP. | + | |Grim Touch=''Drains 1/4 of damage inflicted as HP.'' |
− | |Waterproof=This Pokémon is immune to Water-type moves. | + | |Waterproof=''This Pokémon is immune to Water-type moves.'' |
− | |Sword Master=Boosts the power of blade moves. | + | |Sword Master=''Boosts the power of blade moves.'' |
+ | |||
}} | }} |